/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

class Channels;
class Guilds;
class Messengers;
class Parties;
class Player;
class World;

class World {
private:
	int id;
	Channels* channels;
	Parties* parties;
    Guilds* guilds;
	Messengers *messengers;
public:
	World(int id, int channels);
	Channels* getChannels() {
		return channels;
	}
	Parties* getParties() {
		return parties;
	}
	Guilds* getGuilds() {
		return guilds;
	}
	Messengers *getMessengers() {
		return messengers;
	}
	int getID() {
		return id;
	}
	Player* getPlayerByName(string& name);
	Player* getPlayerByID(int id);
	bool isPlayerConnected(int charid);
};
